++ Chocolate-Doom ++
Maps E1M2, E1M4 simply don't work at all. They don't even launch. For M4 it's caused by exceeding the limit of scrolling walls (64).E1M6 crashes after the first few steps due to visplane limits, and other maps contain many texture bleeding bugs.Despite my megawad being in vanilla format, I don't recommend using this port!
++ Crispy-Doom ++
Works like a charm. No issue
++ prBoom+ ++
Works like a charm. No issue
++ Gzdoom ++
Works like a charm. No issue
++ Eternity ++
Works like a charm. No issue
++ Doomsday aka jDoom ++
Some of the floor textures are missing completely (the engine doesn't render them for some reason),some light effects are not visible and bigger spaces make the framerate drop (so basically, most of the M06 is slow).Despite that, it's playable and possible to beat.
++ Vavoom ++
Mostly works fine, but some places are probably too difficult to render, so the framerate drops here.M6 is rather slow for most of the time. Couple of textures have an incorrect offsetand enemies often get stuck in decorations.
++ Brutal Doom ++
No issues, except some of the framerate issues from time to time.